This will create a new mod listing in the left pane for the FNIS generated files.Įach subsequent time you update FNIS behavior, you must open Overwrite and drag the new files back to this mod. Right-click Overwrite and select Create Mod, name it FNIS Output and click OK. USERS After closing FNIS, there will be files in Overwrite (essentially a fake mod located at the bottom of the left pane if sorted by priority ascending) created by FNIS. In the Available Patches at the bottom of the window, check the box adjacent to SKELETON Arm Fix.Ĭlick the Update FNIS Behavior button and wait for a message to appear in the window stating X animations for Y mods successfully included.Ĭlick Exit.
Once FNIS is installed and set up to run inside Mod Organizer, the animation files need to be generated for the skeleton changes and weapon placement to show properly in game.Ĭombined with XP32 Skeleton and Dual Sheath Redux, Fores New Idle System allows users to place swords, daggers, and shields on the Player Characters back instead on the hip and arm. Now each time you want to run FNIS, simply select it from the drop-down menu at top right and click Run. In the window that opens, type FNIS for the executable name.Ĭlick OK. USERS Since you must launch FNIS through Mod Organizer in order for it to recognize your mods, add FNIS to the list of executables by doing the following.
#HOW TO INSTALL FNIS PROPERLY SKYRIM SE HOW TO#